clVertexBuffer.h
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24 
25 #ifndef OPENSUBDIV3_OSD_CL_VERTEX_BUFFER_H
26 #define OPENSUBDIV3_OSD_CL_VERTEX_BUFFER_H
27 
28 #include "../version.h"
29 #include "../osd/opencl.h"
30 
31 namespace OpenSubdiv {
32 namespace OPENSUBDIV_VERSION {
33 
34 namespace Osd {
35 
43 
44 public:
46  static CLVertexBuffer * Create(int numElements, int numVertices, cl_context clContext);
47 
48  template <typename DEVICE_CONTEXT>
49  static CLVertexBuffer * Create(int numElements, int numVertices,
50  DEVICE_CONTEXT context) {
51  return Create(numElements, numVertices, context->GetContext());
52  }
53 
56 
59  void UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue clQueue);
60 
61  template<typename DEVICE_CONTEXT>
62  void UpdateData(const float *src, int startVertex, int numVertices,
63  DEVICE_CONTEXT context) {
64  UpdateData(src, startVertex, numVertices, context->GetCommandQueue());
65  }
66 
68  int GetNumElements() const;
69 
71  int GetNumVertices() const;
72 
74  cl_mem BindCLBuffer(cl_command_queue queue);
75 
76 protected:
78  CLVertexBuffer(int numElements, int numVertices, cl_context clContext);
79 
82  bool allocate(cl_context clContext);
83 
84 private:
85  int _numElements;
86  int _numVertices;
87  cl_mem _clMemory;
88 };
89 
90 } // end namespace Osd
91 
92 } // end namespace OPENSUBDIV_VERSION
93 using namespace OPENSUBDIV_VERSION;
94 
95 } // end namespace OpenSubdiv
96 
97 #endif // OPENSUBDIV3_OSD_CL_VERTEX_BUFFER_H
int GetNumElements() const
Returns how many elements defined in this vertex buffer.
Concrete vertex buffer class for OpenCL subvision.
cl_mem BindCLBuffer(cl_command_queue queue)
Returns the CL memory object.
CLVertexBuffer(int numElements, int numVertices, cl_context clContext)
Constructor.
void UpdateData(const float *src, int startVertex, int numVertices, DEVICE_CONTEXT context)
int GetNumVertices() const
Returns how many vertices allocated in this vertex buffer.
void UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue clQueue)
static CLVertexBuffer * Create(int numElements, int numVertices, DEVICE_CONTEXT context)
static CLVertexBuffer * Create(int numElements, int numVertices, cl_context clContext)
Creator. Returns NULL if error.