hbr_tutorial_0.cpp
//------------------------------------------------------------------------------ // Tutorial description: // // This tutorial presents in a very succint way the requisite steps to // instantiate an Hbr mesh from simple topological data. // #include <opensubdiv/hbr/mesh.h> #include <opensubdiv/hbr/catmark.h> #include <cstdio> //------------------------------------------------------------------------------ // Vertex container implementation. // // The HbrMesh<T> class is a templated interface that expects a vertex class to // perform interpolation on arbitrary vertex data. // // For the template specialization of the HbrMesh interface to be met, our // Vertex object to implement a minimal set of constructors and member // functions. // // Since we are not going to subdivide the mesh, the struct presented here has // been left minimalistic. The only customization added to our container was to // provide storage and accessors for the position of a 3D vertex. // struct Vertex { // Hbr minimal required interface ---------------------- Vertex() { } Vertex(int /*i*/) { } Vertex(Vertex const & src) { _position[0] = src._position[0]; _position[1] = src._position[1]; _position[2] = src._position[2]; } void Clear( void * =0 ) { } void AddWithWeight(Vertex const &, float ) { } void AddVaryingWithWeight(Vertex const &, float) { } // Public interface ------------------------------------ void SetPosition(float x, float y, float z) { _position[0]=x; _position[1]=y; _position[2]=z; } const float * GetPosition() const { return _position; } private: float _position[3]; }; typedef OpenSubdiv::HbrMesh<Vertex> Hmesh; typedef OpenSubdiv::HbrFace<Vertex> Hface; typedef OpenSubdiv::HbrVertex<Vertex> Hvertex; typedef OpenSubdiv::HbrHalfedge<Vertex> Hhalfedge; //------------------------------------------------------------------------------ // Pyramid geometry from catmark_pyramid.h static float verts[5][3] = {{ 0.0f, 0.0f, 2.0f}, { 0.0f, -2.0f, 0.0f}, { 2.0f, 0.0f, 0.0f}, { 0.0f, 2.0f, 0.0f}, {-2.0f, 0.0f, 0.0f}}; static int nverts = 5, nfaces = 5; static int facenverts[5] = { 3, 3, 3, 3, 4 }; static int faceverts[16] = { 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 1, 4, 3, 2, 1 }; //------------------------------------------------------------------------------ int main(int, char **) { // Create a subdivision scheme (Catmull-Clark here) OpenSubdiv::HbrCatmarkSubdivision<Vertex> * catmark = new OpenSubdiv::HbrCatmarkSubdivision<Vertex>(); // Create an empty Hbr mesh Hmesh * hmesh = new Hmesh(catmark); // Populate the vertices Vertex v; for (int i=0; i<nverts; ++i) { // Primitive variable data must be set here: in our case we set // the 3D position of the vertex. v.SetPosition(verts[i][0], verts[i][1], verts[i][2]); // Add the vertex to the mesh. hmesh->NewVertex(i, v); } // Create the topology int * fv = faceverts; for (int i=0; i<nfaces; ++i) { int nv = facenverts[i]; hmesh->NewFace(nv, fv, 0); fv+=nv; } // Set subdivision options // // By default vertex interpolation is set to "none" on boundaries, which // can produce un-expected results, so we change it to "edge-only". // hmesh->SetInterpolateBoundaryMethod(Hmesh::k_InterpolateBoundaryEdgeOnly); // Call 'Finish' to finalize the data structures before using the mesh. hmesh->Finish(); printf("Created a pyramid with %d faces and %d vertices.\n", hmesh->GetNumFaces(), hmesh->GetNumVertices()); delete hmesh; delete catmark; } //------------------------------------------------------------------------------