PatchMap Class Reference

An quadtree-based map connecting coarse faces to their sub-patches. More...

#include <patchMap.h>

Public Types

typedef PatchTable::PatchHandle Handle
 

Public Member Functions

 PatchMap (PatchTable const &patchTable)
 Constructor. More...
 
Handle const * FindPatch (int faceid, float u, float v) const
 Returns a handle to the sub-patch of the face at the given (u,v). Note : the faceid corresponds to quadrangulated face indices (ie. quads count as 1 index, non-quads add as many indices as they have vertices) More...
 

Detailed Description

An quadtree-based map connecting coarse faces to their sub-patches.

PatchTable::PatchArrays contain lists of patches that represent the limit surface of a mesh, sorted by their topological type. These arrays break the connection between coarse faces and their sub-patches.

The PatchMap provides a quad-tree based lookup structure that, given a singular parametric location, can efficiently return a handle to the sub-patch that contains this location.

Definition at line 49 of file patchMap.h.

Member Typedef Documentation

Definition at line 52 of file patchMap.h.

Constructor & Destructor Documentation

PatchMap ( PatchTable const &  patchTable)

Constructor.

Parameters
patchTableA valid set of PatchTable

Member Function Documentation

PatchMap::Handle const * FindPatch ( int  faceid,
float  u,
float  v 
) const
inline

Returns a handle to the sub-patch of the face at the given (u,v). Note : the faceid corresponds to quadrangulated face indices (ie. quads count as 1 index, non-quads add as many indices as they have vertices)

Returns a handle to the sub-patch of the face at the given (u,v).

Parameters
faceidThe index of the face
uLocal u parameter
vLocal v parameter
Returns
A patch handle or NULL if the face does not exist or the limit surface is tagged as a hole at the given location

Definition at line 149 of file patchMap.h.


The documentation for this class was generated from the following file: