Maya osdPolySmooth

Maya osdPolySmooth


DESCRIPTION

The Maya OsdPolySmooth node takes a base mesh and generates an OpenSubdiv subdivided mesh.

images/osdpolysmooth.png
Note: This plugin is not representative of actual workflows in the application. The intended use is for quick comparisons with Renderman's interpolation settings.

Usage

Once the plugin is loaded in Maya:
  • Select a poly mesh
  • Polygons -> Edit Mesh -> OSD Subdivide Meshes

Attributes (9)

inputPolymesh, output, recommendedIsolation, subdivisionLevels, vertBoundaryMethod, fvarBoundaryMethod, fvarPropagateCorners, smoothTriangles, creaseMethod,

Long Name (Short Name) Type Default Flags
inputPolymesh (ip)
This is a description for this attribute
mesh   input hidden connectable storable
output (out)
This is a description for this attribute
mesh   hidden connectable storable output
subdivisionLevels (sl)
The number of recursive quad subdivisions to perform on each face.
int 2 input connectable storable
recommendedIsolation (ri)
The recommended levels of subdivision required to account for crease sharpness
int   output connectable storable
vertBoundaryMethod (vbm)
Controls how boundary edges and vertices are interpolated.
  • Smooth, Edges: InterpolateBoundaryEdgeOnly
  • Smooth, Edges and Corners: InterpolateBoundaryEdgeAndCorner
enum EdgeOnly input connectable storable
fvarBoundaryMethod (fvbm)
Controls how boundaries are treated for face-varying data (UVs and Vertex Colors).
  • Bi-linear (None): InterpolateBoundaryNone
  • Smooth (Edge Only): InterpolateBoundaryEdgeOnly
  • Smooth (Edges and Corners: InterpolateBoundaryEdgeAndCorner
  • Smooth (ZBrush and Maya "Smooth Internal Only"): InterpolateBoundaryAlwaysSharp
enum None input connectable storable
fvarPropagateCorners (fvpc)
Check all faces to see if two edges side by side are facevarying boundary edges
bool false input connectable storable
smoothTriangles (stri)
Apply a special subdivision rule be applied to all triangular faces that was empirically determined to make triangles subdivide more smoothly.
bool true input connectable storable
creaseMethod (crm)
Controls how boundary edges and vertices are interpolated.
  • Normal: No Crease sharpness smoothing
  • Chaikin: Improves the appearance of multiedge creases with varying weight
enum 0 input connectable storable