Maya osdPolySmooth
DESCRIPTION
The Maya OsdPolySmooth node takes a base mesh and generates an OpenSubdiv subdivided mesh.
Note:
This plugin is not representative of actual workflows in the application. The
intended use is for quick comparisons with Renderman's interpolation settings.
Usage
- Once the plugin is loaded in Maya:
- Select a poly mesh
- Polygons -> Edit Mesh -> OSD Subdivide Meshes
Attributes (9)
inputPolymesh, output, recommendedIsolation, subdivisionLevels, vertBoundaryMethod, fvarBoundaryMethod, fvarPropagateCorners, smoothTriangles, creaseMethod,
Long Name (Short Name) | Type | Default | Flags |
---|---|---|---|
|
mesh | input hidden connectable storable | |
|
mesh | hidden connectable storable output | |
|
int | 2 | input connectable storable |
|
int | output connectable storable | |
|
enum | EdgeOnly | input connectable storable |
|
enum | None | input connectable storable |
|
bool | false | input connectable storable |
|
bool | true | input connectable storable |
|
enum | 0 | input connectable storable |
SEE ALSO
Other examples : glViewer, glShareTopology, glStencilViewer, glPtexViewer, glEvalLimit, glFVarViewer, dxViewer, dxPtexViewer, mayaPolySmooth,