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~
- a -
AdaptiveOptions() :
TopologyRefiner::AdaptiveOptions
allocate() :
CLPatchTable
,
CLVertexBuffer
,
CpuD3D11VertexBuffer
,
CpuGLVertexBuffer
,
CudaPatchTable
,
CudaVertexBuffer
,
D3D11PatchTable
,
D3D11VertexBuffer
,
GLPatchTable
,
GLVertexBuffer
allocateParentChildIndices() :
Refinement
AppendLocalPointStencilTable() :
StencilTableFactory
applyRefinement() :
FVarRefinement
AreFaceWeightsForFaceCenters() :
Scheme< SCHEME_TYPE >::LocalMask< WEIGHT >
Array() :
Array< TYPE >
assignBoundaryPropertiesFromEdgeMask() :
PatchTableFactory::PatchFaceTag
assignBoundaryPropertiesFromVertexMask() :
PatchTableFactory::PatchFaceTag
assignComponentTags() :
TopologyRefinerFactory< MESH >
assignComponentTopology() :
TopologyRefinerFactory< MESH >
assignCornerLimitMask() :
Scheme< SCHEME_TYPE >
assignCornerLimitTangentMasks() :
Scheme< SCHEME_TYPE >
assignCornerMaskForVertex() :
Scheme< SCHEME_TYPE >
assignCreaseLimitMask() :
Scheme< SCHEME_TYPE >
assignCreaseLimitTangentMasks() :
Scheme< SCHEME_TYPE >
assignCreaseMaskForEdge() :
Scheme< SCHEME_TYPE >
assignCreaseMaskForVertex() :
Scheme< SCHEME_TYPE >
assignFaceVaryingTopology() :
TopologyRefinerFactory< MESH >
assignSmoothLimitMask() :
Scheme< SCHEME_TYPE >
assignSmoothLimitTangentMasks() :
Scheme< SCHEME_TYPE >
assignSmoothMaskForEdge() :
Scheme< SCHEME_TYPE >
assignSmoothMaskForVertex() :
Scheme< SCHEME_TYPE >
assignTransitionPropertiesFromEdgeMask() :
PatchTableFactory::PatchFaceTag
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