CudaVertexBuffer Class Reference

Concrete vertex buffer class for Cuda subvision. More...

#include <cudaVertexBuffer.h>

Public Member Functions

 ~CudaVertexBuffer ()
 Destructor. More...
 
void UpdateData (const float *src, int startVertex, int numVertices, void *deviceContext=NULL)
 
int GetNumElements () const
 Returns how many elements defined in this vertex buffer. More...
 
int GetNumVertices () const
 Returns how many vertices allocated in this vertex buffer. More...
 
float * BindCudaBuffer ()
 Returns cuda memory. More...
 

Static Public Member Functions

static CudaVertexBufferCreate (int numElements, int numVertices, void *deviceContext=NULL)
 Creator. Returns NULL if error. More...
 

Protected Member Functions

 CudaVertexBuffer (int numElements, int numVertices)
 Constructor. More...
 
bool allocate ()
 

Detailed Description

Concrete vertex buffer class for Cuda subvision.

CudaVertexBuffer implements CudaVertexBufferInterface. An instance of this buffer class can be passed to CudaEvaluator

Definition at line 42 of file cudaVertexBuffer.h.

Constructor & Destructor Documentation

Destructor.

CudaVertexBuffer ( int  numElements,
int  numVertices 
)
protected

Constructor.

Member Function Documentation

bool allocate ( )
protected

Allocates Cuda memory for this buffer. Returns true if success.

float* BindCudaBuffer ( )

Returns cuda memory.

static CudaVertexBuffer* Create ( int  numElements,
int  numVertices,
void *  deviceContext = NULL 
)
static

Creator. Returns NULL if error.

int GetNumElements ( ) const

Returns how many elements defined in this vertex buffer.

int GetNumVertices ( ) const

Returns how many vertices allocated in this vertex buffer.

void UpdateData ( const float *  src,
int  startVertex,
int  numVertices,
void *  deviceContext = NULL 
)

This method is meant to be used in client code in order to provide coarse vertices data to Osd.


The documentation for this class was generated from the following file: